9.9 C
London
Saturday, March 1, 2025

Apple Arcade could boost ranks of video game players |

Appleā€™s entry into online games with a low-cost subscription plan is expected to bring a fresh set of consumers into gaming and potentially reshape the multibillion-dollar market.

Apple Arcade, which launches Thursday, rides a trend of video games played by subscribers instead of purchased as downloads or disks, and its $4.99 monthly price could wind up boosting ranks of players.

ā€œMy hunch is that itā€™s a good thing for the market overall,ā€ said NPD Group games executive director Mat Piscatella.

ā€œApple Arcade might eat into free-to-play titles, or it might expand the market overall and attract many new players that havenā€™t yet been drawn to paying for content on mobile.ā€

Apple Arcade differs from rivals by offering unlimited access for a flat monthly price to more than 100 exclusive games uninterrupted by ads or the hawking of virtual goods.

ā€œThe games themselves donā€™t have in-game purchase mechanics; instead, there is a beginning, middle and end,ā€ said Wedbush Securities equity research managing director Michael Pachter.

ā€œThatā€™s a different type of game than free-to-play, so I think there is definitely an audience.ā€

Converting phone owners
Arcade fits into a subscription model that is gaining traction, according to analysts.

Subscription services are offered by console rivals Xbox and PlayStation, while Google is set to launch a Stadia streaming play service in November.

ā€œThe old model was paid download, but that died when free-to-play was invented,ā€ Pachter said.

ā€œ(Arcade) is not much of a threat to the conventional games business, and will likely convert some mobile phone owners to gamers over time.ā€

The US video game industry generated a record $43.4 billion in revenue in 2018, according to the Entertainment Software Association and The NPD Group.

A drawback for Arcade is that it doesnā€™t support games playable on popular consoles or Windows-powered personal computers, said analyst Patrick Moorhead of Moor Insights & Strategy.

Game makers also face the challenge of tailoring each title to play equally well on Appleā€™s various devices, which is tougher than crafting software for one type of hardware such as a popular console.

Details of what incentives or revenue shares Apple is giving game developers have not been disclosed.

ā€œApple is taking advantage of the power of its devices to attract developers for a share of the $5 monthly fee, and the early providers are going to make good coin by participating,ā€ Pachter said.

Alexandre De Rochefort of Gameloft, a studio producing games for Apple Arcade, declined to discuss the revenue share but said it would likely be ā€œa valuable initiative for Gameloft, our partners, and our playersā€ as the economics of gaming shift.

ā€œOn the mobile side, we think that the free-to-play business model has reached near maturity,ā€ De Rochefort said.

ā€œIf you look at what is happening in music, in movies and TV shows, the subscription business model is getting very popular, and somehow the gaming industry is still a bit behind on this topic. It is great for the industry to have new alternatives, and we are convinced that the subscription-based model will bring new experiences for new players.ā€

Gen Z
Apple promised new, exclusive Arcade games will be playable across iPhone, iPad, iPod touch, Mac and Apple TV, potentially attracting younger audiences.

ā€œI think the service will appeal to parents and to a new wave of Gen Z consumers that identify with unique and authentic content experiences on smartphones,ā€ said IHS Markit Technology head of games research Piers Harding-Rolls.

ā€œThese consumers may also be tempted to buy into the Apple ecosystem with the cheaper and more youthful iPhone 11.ā€

Apple will begin shipping new iPhone 11 models on Friday as it emphasizes television streaming and gaming services to wean itself off dependence on selling hardware.

Price appeared to be a key consideration as the tech giant reduced the entry-level price for the iPhone 11 to $699.

ā€œOverall this games service strategy supports Appleā€™s ecosystem of devices,ā€ Harding-Rolls said.

ā€œIt will attract a niche share of the over one billion active iOS device user-base and, given Appleā€™s huge audience that is likely to result in a games subscription service bigger than most that have come before it.ā€

Latest news
Related news

LEAVE A REPLY

Please enter your comment!
Please enter your name here